HitIsQuickhackPresentInQueuePrereqCondition
Base: BaseHitPrereqCondition
None.
| Property | Type | |
|---|---|---|
hackCategory | WeakHandle<game.data.HackCategory_Record> | scripted |
isTheNextQhInQueue | bool | scripted |
void SetData(TDBID recordID) overrideRTTIbool Evaluate(game.events.HitEvent hitEvent) overrideRTTI