AutodriveAndCinematicCameraContextDecisions
Base: InputContextTransitionDecisions
VehicleAutodriveContextDecisions, VehicleCinematicCameraContextDecisions, VehicleDelamainTaxiContextDecisions, VehicleMountedWeaponsAutodriveContextDecisions
| Property | Type | |
|---|---|---|
autodriveCallbackID | red.CallbackObject? | scripted |
cinematicCameraCallbackID | red.CallbackObject? | scripted |
delamainTaxiCallbackID | red.CallbackObject? | scripted |
autodriveEnabled | bool | scripted |
cinematicCameraActive | bool | scripted |
delamainTaxi | bool | scripted |
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool OnAutodriveStateChanged(bool autodriveEnabled) RTTIbool OnCinematicCameraStateChanged(bool cinematicCameraActive) RTTIbool OnDelamainTaxiStateChanged(bool delamaintaxi) RTTIvoid OnStateChanged() RTTIbool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI