BlackICE Scripting

class

AimingContextDecisions

  • 10 properties
  • 11 functions

Extends InputContextTransitionDecisions InputContextTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
leftHandChargeCallbackIDred.CallbackObject?0x0 scripted
upperBodyCallbackIDred.CallbackObject?0x10 scripted
meleeCallbackIDred.CallbackObject?0x20 scripted
vehicleCombatCallbackIDred.CallbackObject?0x30 scripted
leftHandChargebool0x40 scripted
isAimingbool0x41 scripted
meleeBlockActivebool0x42 scripted
isVehicleCombatbool0x43 scripted
StateGameScriptInterfaceHACKgame.stateMachine.GameScriptInterface?0x48 scripted
contextgame.stateMachine.StateContextScript?0x58 scripted

Functions

  • void UpdateNeedsToBeChecked() RTTI
  • void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void UpdateLeftHandCyberware(int value) RTTI
  • bool OnLeftHandCyberwareChanged(int value) RTTI
  • void UpdateUpperBodyState(int value) RTTI
  • bool OnUpperBodyChanged(int value) RTTI
  • void UpdateMeleeState(int value) RTTI
  • bool OnMeleeChanged(int value) RTTI
  • bool OnVehicleStateChanged(int value) RTTI
  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI