AimingContextDecisions class
AimingContextDecisions
Inheritance
Base: InputContextTransitionDecisions
Derived
None.
Properties
| Property | Type | |
|---|---|---|
leftHandChargeCallbackID | red.CallbackObject? | scripted |
upperBodyCallbackID | red.CallbackObject? | scripted |
meleeCallbackID | red.CallbackObject? | scripted |
leftHandCharge | bool | scripted |
isAiming | bool | scripted |
meleeBlockActive | bool | scripted |
Functions
void UpdateNeedsToBeChecked()RTTIvoid OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid UpdateLeftHandCyberware(int value)RTTIbool OnLeftHandCyberwareChanged(int value)RTTIvoid UpdateUpperBodyState(int value)RTTIbool OnUpperBodyChanged(int value)RTTIvoid UpdateMeleeState(int value)RTTIbool OnMeleeChanged(int value)RTTIbool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTI