AbstractLandEvents
Base: LocomotionGroundEvents
FailedLandingAbstractEvents, RegularLandEvents, RegularLandLowGravityEvents, SuperheroLandEvents, SuperheroLandRecoveryEvents
| Property | Type | |
|---|---|---|
blockLandingStimBroadcasting | bool | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid BroadcastLandingStim(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, game.data.StimType stimType) RTTIvoid EvaluatePlayingLandingVFX(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI