AINPCHighLevelStateCheck
Base: AINPCStateCheck
CheckHighLevelState, InAlertedHighLevelState, InCombatHighLevelState, InDeadHighLevelState, InRelaxedHighLevelState, InStealthHighLevelState, InUnconsciousHighLevelState
| Property | Type | |
|---|---|---|
blackboard | WeakHandle<game.IBlackboard> | scripted |
game.data.NPCHighLevelState GetStateToCheck() RTTIvoid Activate(AIbehaviorScriptExecutionContext context) overrideRTTIAIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context) overrideRTTI