AIGenericEntityLookatTask
Base: AIGenericLookatTask
LookatCombatTarget, LookatCombatTarget_WithoutArms, WoundedLookatController
| Property | Type | |
|---|---|---|
lookAtEvent | ent.LookAtAddEvent? | scripted |
activationTimeStamp | float | scripted |
lookatTarget | WeakHandle<ent.Entity> | scripted |
ent.LookAtAddEvent? GetLookAtEvent() overrideRTTIvoid SetLookAtEvent(ent.LookAtAddEvent lookAtEvent) overrideRTTIgame.Object? GetAimingLookatTarget(AIbehaviorScriptExecutionContext context) RTTIvoid ActivateLookat(AIbehaviorScriptExecutionContext context) overrideRTTIvoid DeactivateLookat(AIbehaviorScriptExecutionContext context, bool? instant) overrideRTTIbool ShouldLookatBeActive(AIbehaviorScriptExecutionContext context) overrideRTTIvoid Activate(AIbehaviorScriptExecutionContext context) overrideRTTI