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Enums
AIDirectorTensionEventType
AggregationType
AlwaysSpawnedState
AppearanceSource
AutodriveDestinationType
AutodriveLaneValidityResult
BinkVideoAction
BoolSignalAction
BreachUITrackingChange
CameraCurve
CityAreaType
CombinedStatOperation
ComparisonType
ContactType
CoverHeight
CrowdCreationDataMergeMode
CrowdEntryType
DamageCallbackType
DamageListenerPipelineType
DamagePipelineStage
DebugViewETextAlignment
DelayContext
Difficulty
DismBodyPart
DismWoundType
DynamicVehicleType
EActionFlags
EActionStatus
EAreaShape
EAreaType
ECharacterStance
EContinuousMode
EEquipmentManagerState
EHotkey
EInventoryFlags
EItemIDFlag
ELootGenerationType
EMaterialZone
EPowerDifferential
EPrerequisiteType
ESlotState
EStatFlags
EStatProviderDataSource
EffectAction_KillFXAction
EffectExecutor_AnimFeatureApplyTo
EffectHitDataType
EffectObjectFilter_AxisRangeAxis
EffectObjectFilter_EntityTypeEntityTypeFilter
EffectObjectFilter_HitTypeAction
EffectTriggerPositioningType
EffectTriggerRotationType
EnemyStealthAwarenessState
EntityReferenceType
EntitySpawnerEventType
EntityStubClass
EquipAnimationType
EquipmentSetType
FearStage
GameVersion
GameplayEventFlag
GlobalTierSubtype
GodModeType
GrenadeThrowStartType
InitalChoiceStage
InventoryItemAttachmentType
InventoryItemShape
ItemComparisonState
ItemDisplayContext
ItemEquipContexts
ItemIconGender
ItemUnequipContexts
JournalBriefingContentType
JournalCallbackOption
JournalChangeType
JournalEntryState
JournalEntryUserState
JournalListenerType
JournalNotifyOption
JournalQuestType
KillType
LoSMode
LootItemType
MessageSender
MountDescriptorMountType
MountingObjectSubType
MountingObjectType
MountingRelationshipType
MountingSlotRole
MovingPlatformLoopType
MovingPlatformMovementInitializationType
MuppetComparisonReportItemType
MuppetDebugCommand
MuppetInputActionType
MuppetMoveStyle
OnlineSystemErrors
OnlineSystemStatus
PSMBodyCarrying
PSMBodyCarryingLocomotion
PSMBodyCarryingStyle
PSMCombat
PSMCombatGadget
PSMCover
PSMCrosshairStates
PSMDetailedBodyDisposal
PSMDetailedLocomotionStates
PSMFallStates
PSMHighLevel
PSMLandingState
PSMLeftHandCyberware
PSMLocomotionStates
PSMMelee
PSMMeleeWeapon
PSMNanoWireLaunchMode
PSMRangedWeaponStates
PSMReaction
PSMStamina
PSMSwimming
PSMTakedown
PSMTimeDilation
PSMUIState
PSMUpperBodyStates
PSMVehicle
PSMVision
PSMVisionDebug
PSMVitals
PSMWeaponStates
PSMWhip
PSMWorkspotState
PSMZones
PhantomEntityState
PlatformMovementState
PlayerCoverDirection
PlayerCoverMode
PlayerObstacleSystemQueryType
PlayerStateMachine
PopulationEntityPriority
PopupPosition
PuppetVehicleState
QuestGuidanceMarkerPathfindingType
Regular1v1FinisherScenarioPivotSetting
ReprimandMappinAnimationState
SaveLockReason
ScanningMode
ScanningState
SceneAnimationMotionActionParamsEasingType
SceneAnimationMotionActionParamsMotionType
SceneAnimationMotionActionParamsPlacementMode
ScriptTaskExecutionStage
ScriptedBlackboardStorage
SharedInventoryTag
SimpleMessageType
SmartObjectInstanceEntryType
SmartObjectPointType
SmartObjectType
SpawnInViewState
StatIDType
StatModifierType
StatObjectsRelation
StatPoolDataBonusType
StatPoolDataStatPoolModificationStatus
StatPoolDataValueChangeMode
StatPoolModificationTypes
StatPoolModifierProperty
StatsBundleOwnerType
StoryTier
StubMappinType
TStatModifier
TargetingSet
TelemetryDamageSituation
TelemetryHitDefenseType
TelemetryMilestoneType
TelemetryMovementType
TickableEventState
TransformAnimation_MoveOnSplineRotationMode
TransformAnimation_RotateOnAxisAxis
TutorialBracketType
VehicleCommonCurve
VehicleCurve
VideoType
VisionModePatternType
VisionModeType
WardrobeClothingSetIndex
WorkspotSlidingBehaviour