PlayerStateMachine enum
game.PlayerStateMachine
C# base type: int (4 bytes).
Values
| Name | Value | |
|---|---|---|
Locomotion | 0 | |
UpperBody | 1 | |
Weapon | 2 | |
HighLevel | 3 | |
Projectile | 4 | |
Vision | 5 | |
TimeDilation | 6 | |
CoverAction | 7 | |
IconicItem | 8 | |
Combat | 9 | |
Vehicle | 10 | |
Takedown | 11 |
game.PlayerStateMachine
C# base type: int (4 bytes).
| Name | Value | |
|---|---|---|
Locomotion | 0 | |
UpperBody | 1 | |
Weapon | 2 | |
HighLevel | 3 | |
Projectile | 4 | |
Vision | 5 | |
TimeDilation | 6 | |
CoverAction | 7 | |
IconicItem | 8 | |
Combat | 9 | |
Vehicle | 10 | |
Takedown | 11 |