MeshNode class
world.MeshNode
Inheritance
Base: world.Node
Derived
world.BakedDestructionNode, world.ClothMeshNode, world.DecorationMeshNode, world.DynamicMeshNode, world.InstancedDestructibleMeshNode, world.MirrorNode, world.PrefabProxyMeshNode, world.RotatingMeshNode, world.StaticMeshNode, world.WaterPatchNode
Properties
| Property | Type | |
|---|---|---|
mesh | byte | |
meshAppearance | CName | |
forceAutoHideDistance | float | |
occluderType | vis.WorldOccluderType | |
occluderAutohideDistanceScale | byte | |
castShadows | shadows.ShadowCastingMode | |
castLocalShadows | shadows.ShadowCastingMode | |
castRayTracedGlobalShadows | shadows.ShadowCastingMode | |
castRayTracedLocalShadows | shadows.ShadowCastingMode | |
windImpulseEnabled | bool | |
removeFromRainMap | bool | |
renderSceneLayerMask | byte | |
lodLevelScales | uint | |
version | byte |
Functions
None.