InstancedDestructibleMeshNode class
world.InstancedDestructibleMeshNode
Inheritance
Base: world.MeshNode
Derived
None.
Properties
| Property | Type | |
|---|---|---|
staticMesh | byte | |
staticMeshAppearance | CName | |
simulationType | physics.SimulationType | |
filterDataSource | physics.FilterDataSource | |
startInactive | bool | |
turnDynamicOnImpulse | bool | |
useAggregate | bool | |
enableSelfCollisionInAggregate | bool | |
isDestructible | bool | |
filterData | physics.FilterData? | |
damageThreshold | float | |
damageEndurance | float | |
accumulateDamage | bool | |
impulseToDamage | float | |
fracturingEffect | byte | |
idleEffect | byte | |
instanceTransforms | Transform[] | |
cookedInstanceTransforms | world.TransformBuffer | |
isPierceable | bool | |
isWorkspot | bool | |
navigationSetting | NavGenNavigationSetting | |
useMeshNavmeshSettings | bool | |
systemsToNotifyFlags | ushort |
Functions
None.