StandEvents class
StandEvents
Inheritance
Base: LocomotionGroundEvents
Derived
None.
Properties
| Property | Type | |
|---|---|---|
enteredAfterSprintWithNoInput | bool | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnTick(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnExitToDodge(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI