BlackICE Scripting

SecuritySystemInput class

SecuritySystemInput

Inheritance

Base: SecurityAreaEvent

Derived

SecurityBreachPuppetNotificationEvent

Properties

PropertyType
lastKnownPositionVector4 scripted
notifierSharedGameplayPS? scripted
typeESecurityNotificationType scripted
objectOfInterestWeakHandle<game.Object> scripted
canPerformReprimandbool scripted
shouldLeadReprimendbool scripted
idint scripted
customRecipientsListent.EntityID[] scripted
isSharingRestrictedbool scripted
debugReporterCharRecordgame.data.Character_Record? scripted
stimTypeTriggeredAlarmgame.data.StimType scripted

Functions