PainReactionTask
Base: AIHitReactionTask
None.
| Property | Type | |
|---|---|---|
weaponOverride | AnimFeature_WeaponOverride? | scripted |
void Activate(AIbehaviorScriptExecutionContext context) overrideRTTIvoid Deactivate(AIbehaviorScriptExecutionContext context) overrideRTTIanim.HitReactionType GetHitReactionType() overrideRTTIfloat GetDesiredHitReactionDuration(AIbehaviorScriptExecutionContext context) overrideRTTI