OpticalCamoListener
Base: game.ScriptStatusEffectListener
None.
| Property | Type | |
|---|---|---|
controller | WeakHandle<game.ui.CrosshairBaseGameController> | scripted |
void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect) RTTIvoid OnStatusEffectRemoved(WeakHandle<game.data.StatusEffect_Record> statusEffect) RTTIstatic OpticalCamoListener? Create(WeakHandle<game.ui.CrosshairBaseGameController> controlller) staticRTTI global