OnStatusEffectAppliedListener
Base: game.ScriptStatusEffectListener
None.
| Property | Type | |
|---|---|---|
effector | WeakHandle<ModifyStatusEffectDurationEffector> | scripted |
tags | CName[] | scripted |
owner | WeakHandle<game.Object> | scripted |
void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect) RTTI