ModifyStatusEffectDurationEffector
Base: game.Effector
None.
| Property | Type | |
|---|---|---|
statusEffectListener | OnStatusEffectAppliedListener? | scripted |
tags | CName[] | scripted |
change | float | scripted |
isPercentage | bool | scripted |
listenConstantly | bool | scripted |
canGoOverInitialDuration | bool | scripted |
gameInstance | ScriptGameInstance | scripted |
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord) overrideRTTIvoid ProcessAction(game.Object owner) RTTIvoid ActionOn(game.Object owner) overrideRTTIvoid RepeatedAction(game.Object owner) overrideRTTIvoid ActionOff(game.Object owner) overrideRTTI