NPCInitTask
Base: AIbehaviortaskStackScript
None.
| Property | Type | |
|---|---|---|
preventSkippingDeathAnimation | bool | scripted |
void OnActivate(AIbehaviorScriptExecutionContext context) RTTIbool NPCWasDeadOnInit(AIbehaviorScriptExecutionContext context) RTTIbool NPCWasAlertedOnInit(AIbehaviorScriptExecutionContext context) RTTIbool HasHLS(AIbehaviorScriptExecutionContext context, game.data.NPCHighLevelState state) RTTIvoid SendSignal(AIbehaviorScriptExecutionContext context, CName tag1, CName tag2, EAIGateSignalFlags flag, float priority) RTTIvoid SendSetScriptExecutionContextEvent(AIbehaviorScriptExecutionContext context) RTTI