MonoWireQuickHackApplyEffector
Base: AbstractApplyQuickhackEffector
None.
| Property | Type | |
|---|---|---|
hasSpreadWindowBeenOpened | bool | scripted |
targetsToSpreadQuickhack | MonowireSpreadableNPC?[] | scripted |
timeOfPossibleSpread | float | scripted |
spreadWindowTime | float | scripted |
spreadCallbackID | game.DelayID | scripted |
void ProcessApplyQuickhackAction(game.events.HitEvent hitEvent, PlayerPuppet playerPuppet, ScriptedPuppet targetScriptedPuppet) overrideRTTIvoid SpawnFXs(game.events.HitEvent hitEvent, ScriptedPuppet npcPuppet, bool isStrongImpact) RTTIvoid ProcessStrongAttack(PlayerPuppet playerOwnerPuppet, ScriptedPuppet targetScriptedPuppet, game.weapon.Object weaponObject) RTTIvoid ProcessNormalAttack(PlayerPuppet playerOwnerPuppet, ScriptedPuppet targetScriptedPuppet, float attackTime, game.events.HitEvent hitEvent) RTTIvoid ClearSpreadAttack() RTTIvoid ActionOff(game.Object owner) overrideRTTI