MinotaurOnStatusEffectAppliedListener
Base: game.ScriptStatusEffectListener
None.
| Property | Type | |
|---|---|---|
owner | WeakHandle<NPCPuppet> | scripted |
minotaurMechComponent | MinotaurMechComponent? | scripted |
void OnStatusEffectApplied(WeakHandle<game.data.StatusEffect_Record> statusEffect) RTTIvoid DisableLeftArmMesh() RTTIvoid DisableRightArmMesh() RTTI