MinotaurMechComponent
Base: game.ScriptableComponent
None.
| Property | Type | |
|---|---|---|
deathAttackRecordID | TDBID | scripted |
owner | WeakHandle<NPCPuppet> | scripted |
statusEffectListener | MinotaurOnStatusEffectAppliedListener? | scripted |
npcCollisionComponent | ent.SimpleColliderComponent? | scripted |
npcDeathCollisionComponent | ent.SimpleColliderComponent? | scripted |
npcSystemCollapseCollisionComponent | ent.SimpleColliderComponent? | scripted |
currentScanType | MechanicalScanType | scripted |
currentScanAnimation | CName | scripted |
void OnGameAttach() RTTIvoid OnGameDetach() RTTIbool OnStatusEffectApplied(game.events.ApplyStatusEffectEvent evt) RTTIbool OnStatusEffectRemoved(game.events.RemoveStatusEffect evt) RTTIvoid DisableWeapons() RTTIvoid EnableWeapons() RTTIvoid EnableSystemCollapse() RTTIbool OnEnableColliderDelayEvent(EnableColliderDelayEvent enableColliderEvent) RTTIbool OnRequestComponents(ent.EntityRequestComponentsInterface ri) RTTIbool OnTakeControl(ent.EntityResolveComponentsInterface ri) RTTIbool OnAudioEvent(ent.AudioEvent evt) RTTIbool OnMinotaurDeath(game.events.DeathEvent evt) RTTIvoid FireAttack() RTTI