MineDispenserPlaceDecisions
Base: MineDispenserTransition
None.
| Property | Type | |
|---|---|---|
spawnPosition | Vector4 | scripted |
spawnNormal | Vector4 | scripted |
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool CanBePlaced(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ToMineDispenserUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIphysics.TraceResult FindPlaceForMine(game.stateMachine.GameScriptInterface scriptInterface) RTTI