MineDispenserIdleDecisions
Base: MineDispenserTransition
None.
None.
bool ToMineDispenserCycleItem(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ToMineDispenserUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI