LocomotionSwimmingEvents
Base: LocomotionEventsTransition
SwimmingDivingEvents, SwimmingFastDivingEvents, SwimmingForceFreezeEvents, SwimmingSurfaceEvents, SwimmingSurfaceFastEvents, SwimmingTransitionEvents
None.
void SetSwimmingState(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, int value) RTTIvoid UpdateSwimmingAnimFeatureData(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIgame.stateMachine.parameter.TypeActionLocomotionParameters? SetLocomotionParameters(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIbool IsSwimmingForward(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIfloat GetSwimmingImpulseMultiplier(game.stateMachine.GameScriptInterface scriptInterface, float timeDelta) RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid ExitCleanup(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI