LocomotionSwimming
Base: LocomotionTransition
SwimmingDivingDecisions, SwimmingFastDivingDecisions, SwimmingForceFreezeDecisions, SwimmingInitialDecisions, SwimmingSurfaceDecisions, SwimmingSurfaceFastDecisions, SwimmingTransitionDecisions
None.
bool IsFallingSpeedToEnterDiveAcceptable(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsDivingBlockedByPhoneCall(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsDeepEnoughToDive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIfloat GetCurrentDepth(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool CanEnterFastSwimming(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ShouldExitFastSwimming(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI