LocomotionBraindanceEvents
Base: LocomotionEventsTransition
BraindanceFastFlyEvents, BraindanceFlyEvents
None.
void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIgame.stateMachine.parameter.TypeActionLocomotionParameters? SetLocomotionParameters(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid EnableBraindanceCollisionFilter(game.stateMachine.GameScriptInterface scriptInterface) RTTI