LeftHandCyberwareChargeEvents class
LeftHandCyberwareChargeEvents
Inheritance
Base: LeftHandCyberwareEventsTransition
Derived
None.
Properties
| Property | Type | |
|---|---|---|
chargeModeAim | game.weapon.AnimFeature_AimPlayer? | scripted |
leftHandObject | WeakHandle<game.weapon.Object> | scripted |
aimInTimeRemaining | float | scripted |
Functions
void UpdateChargeModeCameraAimAnimFeature(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ResetChargeModeCameraAimAnimFeature(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIfloat GetChargeValuePerSec(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnExitCommon(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI