LaserSight
Base: Attack_Beam
None.
| Property | Type | |
|---|---|---|
previousTarget | WeakHandle<ent.Entity> | scripted |
void OnTick(game.weapon.Object weapon) overrideRTTIvoid OnStop(game.weapon.Object weapon) overrideRTTIvoid HandleTargetEvents(game.weapon.Object weapon, WeakHandle<ent.Entity> target) RTTI