KnockdownEvents
Base: StatusEffectEvents
| Property | Type | |
|---|---|---|
cachedPlayerVelocity | Vector4 | scripted |
secondaryKnockdownDir | Vector4 | scripted |
secondaryKnockdownTimer | float | scripted |
playedImpactAnim | bool | scripted |
frictionForceApplied | bool | scripted |
frictionForceAppliedLastFrame | bool | scripted |
delayDamageFrame | bool | scripted |
bikeKnockdown | bool | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid CommonOnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid SendStatusEffectAnimDataToGraph(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, EKnockdownStates state) overrideRTTIvoid UpdateStatusEffectAnimStates(float timeDelta, game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext) RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid QueueSecondaryKnockdown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, Vector4 knockdownDir) RTTIvoid UpdateQueuedSecondaryKnockdown(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, float deltaTime) RTTI