KerenzikovDecisions
Base: TimeDilationTransitions
None.
| Property | Type | |
|---|---|---|
statListener | DefaultTransitionStatListener? | scripted |
activationGracePeriod | float | scripted |
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnStatChanged(game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total) overrideRTTIbool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsRequiredLocomotionStateActive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsRequiredVehicleAction(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool ToTimeDilationReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI