JumpLowGravityDecisions
Base: LocomotionAirLowGravityDecisions
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bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIbool ToFallLowGravity(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI