ItemDisplayInventoryMiniGrid
Base: ink.WidgetLogicController
None.
| Property | Type | |
|---|---|---|
gridList | ink.CompoundWidgetReference | scripted |
label | ink.TextWidgetReference | scripted |
gridWidth | int | scripted |
gridData | WeakHandle<InventoryItemDisplayController>[] | scripted |
bool OnInitialize() RTTIbool OnUninitialize() RTTIvoid SetupData(string label, game.InventoryItemData[] playerEquipAreaInventory, game.data.EquipmentArea? equipArea, game.ItemDisplayContext? displayContext) RTTIWeakHandle<InventoryItemDisplayController>[] GetInventoryItemDisplays() RTTIvoid RemoveElement() RTTI