ImmediateExitWithForceEvents
Base: ExitingEventsBase
CollisionExitingEvents, DeathExitingEvents
| Property | Type | |
|---|---|---|
exitForce | game.stateMachine.ResultVector | scripted |
bikeForce | game.stateMachine.ResultVector | scripted |
knockOverBike | KnockOverBikeEvent? | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid ExitWorkspot(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool isInstant, bool? isUpsidedown) overrideRTTIvoid Unmount(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext) RTTIvoid ApplyCounterForce(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext) RTTI