HitCallback
Base: game.ScriptedDamageSystemListener
AmmoStateHitCallback, HitReceivedCallback, HitTriggeredCallback, PipelineProcessedCallback
| Property | Type | |
|---|---|---|
state | WeakHandle<GenericHitPrereqState> | scripted |
void RegisterState(game.PrereqState state) RTTIvoid UpdateState(game.events.HitEvent hitEvent) RTTIvoid OnMissTriggered(game.events.MissEvent missEvent) overrideRTTI