FinisherLeapToTargetEvents
Base: FinisherTransition
None.
| Property | Type | |
|---|---|---|
stateMachineInitData | WeakHandle<FinisherInitData> | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool LeapToTarget(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIfloat CalculateAdjustmentDuration(float distance) RTTI