FelledEvents
Base: LocomotionGroundEvents
None.
| Property | Type | |
|---|---|---|
animFeatureFelled | AnimFeature_Felled? | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI