ExhaustedEvents
Base: StaminaEventsTransition
None.
| Property | Type | |
|---|---|---|
staminaVfxBlackboard | world.EffectBlackboard? | scripted |
disableStaminaRegenModifier | game.ConstantStatModifierData_Deprecated? | scripted |
player | WeakHandle<PlayerPuppet> | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid HandleExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI