DpadWheelItemController
Base: ink.WidgetLogicController
None.
| Property | Type | |
|---|---|---|
selectorWrapper | ink.WidgetReference | scripted |
icon | ink.ImageWidgetReference | scripted |
displayWrapper | ink.WidgetReference | scripted |
itemWrapper | ink.WidgetReference | scripted |
arrows | ink.WidgetReference | scripted |
abilityIcon | ink.ImageWidgetReference | scripted |
quickHackIcon | ink.ImageWidgetReference | scripted |
highlight02 | ink.ImageWidgetReference | scripted |
highlight03 | ink.ImageWidgetReference | scripted |
highlight04 | ink.ImageWidgetReference | scripted |
highlight05 | ink.ImageWidgetReference | scripted |
highlight06 | ink.ImageWidgetReference | scripted |
highlight07 | ink.ImageWidgetReference | scripted |
highlight08 | ink.ImageWidgetReference | scripted |
textDist | float | scripted |
weaponTextDist | float | scripted |
data | QuickSlotCommand | scripted |
root | WeakHandle<ink.Widget> | scripted |
item | WeakHandle<InventoryItemDisplay> | scripted |
itemWidget | WeakHandle<ink.Widget> | scripted |
InventoryDataManager | InventoryDataManagerV2? | scripted |
highlight | ink.ImageWidgetReference | scripted |
itemData | game.InventoryItemData | scripted |
abilityData | AbilityData | scripted |
quickHackWheelDefIcon | CName | scripted |
bool OnInitialize() RTTIvoid SetupData(QuickSlotCommand data, float rotation, int numOfWheelItems, InventoryDataManagerV2 inventoryManager, bool isLeft) RTTIvoid SetIcon(float rotation) RTTIvoid SetHighlight(int numOfWheelItems) RTTIvoid SetHover(bool isHover) RTTIvoid AddAbility(AbilityData abilityData) RTTIQuickSlotCommand GetData() RTTIgame.InventoryItemData GetItemData() RTTIAbilityData GetAbilityData() RTTI