DodgeEvents
Base: LocomotionGroundEvents
None.
| Property | Type | |
|---|---|---|
blockStatFlag | game.StatModifierData_Deprecated? | scripted |
dashDecelerationModifier | game.StatModifierData_Deprecated? | scripted |
airDashDecelerationModifier | game.StatModifierData_Deprecated? | scripted |
currentNumberOfJumps | int | scripted |
pressureWaveCreated | bool | scripted |
crouching | bool | scripted |
enteredFromSlide | bool | scripted |
isAirDashSaveLockTriggered | bool | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnEnterFromSlide(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid CleanUpOnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid LeapToTarget(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, WeakHandle<game.Object> target) RTTIfloat CalculateAdjustmentDuration(float distance) RTTIbool TreatDashAsAirDash(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid Dash(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool isExhausted, bool treatDashAsAirDash) RTTIvoid Dodge(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool isExhausted) RTTI