DisassembleManager
Base: game.ui.MenuGameController
None.
| Property | Type | |
|---|---|---|
listRef | ink.CompoundWidgetReference | scripted |
initialPopupDelay | float | scripted |
popupList | WeakHandle<DisassemblePopupLogicController>[] | scripted |
listOfAddedInventoryItems | game.InventoryItemData[] | scripted |
player | WeakHandle<PlayerPuppet> | scripted |
InventoryManager | InventoryDataManagerV2? | scripted |
transactionSystem | game.TransactionSystem? | scripted |
root | WeakHandle<ink.Widget> | scripted |
animProxy | ink.anim.Proxy? | scripted |
alpha_fadein | ink.anim.Definition? | scripted |
AnimOptions | ink.anim.PlaybackOptions | scripted |
DisassembleCallback | UI_CraftingDef? | scripted |
DisassembleBlackboard | WeakHandle<game.IBlackboard> | scripted |
DisassembleBBID | red.CallbackObject? | scripted |
CraftingBBID | red.CallbackObject? | scripted |
bool OnInitialize() overrideRTTIbool OnUninitialize() overrideRTTIvoid SetupBB() RTTIvoid UnregisterFromBB() RTTIvoid ManagePopups() RTTIvoid CreatePopup() RTTIvoid CreatePopupDelay() RTTIbool OnDisassembleComplete(string value) RTTIbool OnRemovePopup(WeakHandle<ink.Widget> widget) RTTIbool OnDelayComplete(ink.anim.Proxy anim) RTTI