DataTrackingSystem class

DataTrackingSystem

Inheritance

Base: game.ScriptableSystem

Derived

None.

Properties

PropertyType
trackedAchievementsgame.data.Achievement[] scripted
rangedAttacksMadeint scripted
meleeAttacksMadeint scripted
meleeKillsint scripted
rangedKillsint scripted
quickhacksMadeint scripted
distractionsMadeint scripted
legendaryItemsCraftedint scripted
npcMeleeLightAttackReceivedint scripted
npcMeleeStrongAttackReceivedint scripted
npcMeleeBlockAttackReceivedint scripted
npcMeleeBlockedAttacksint scripted
npcMeleeDeflectedAttacksint scripted
downedEnemiesint scripted
killedEnemiesint scripted
defeatedEnemiesint scripted
incapacitatedEnemiesint scripted
finishedEnemiesint scripted
downedWithRangedint scripted
downedWithMeleeint scripted
downedInTimeDilatationint scripted
rangedProgressint scripted
meleeProgressint scripted
dilationProgressint scripted
failedShardDropsfloat scripted
LegPlusPlusHackDroppedbool scripted
bluelinesUseCountint scripted
twoHeadssourceIDent.EntityID scripted
twoHeadsValidTimestampfloat scripted
lastKillTimestampfloat scripted
enemiesKilledInTimeIntervalWeakHandle<game.Object>[] scripted
timeIntervalfloat scripted
numerOfKillsRequiredint scripted
gunKataKilledEnemiesint scripted
gunKataValidTimestampfloat scripted
hardKneesInProgressbool scripted
hardKneesKilledEnemiesint scripted
harKneesValidTimestampfloat scripted
resetKilledReqDelayIDgame.DelayID scripted
resetFinishedReqDelayIDgame.DelayID scripted
resetDefeatedReqDelayIDgame.DelayID scripted
resetIncapacitatedReqDelayIDgame.DelayID scripted
resetDownedReqDelayIDgame.DelayID scripted
resetMeleeAttackReqDelayIDgame.DelayID scripted
resetRangedAttackReqDelayIDgame.DelayID scripted
resetAttackReqDelayIDgame.DelayID scripted
resetNpcMeleeLightAttackReqDelayIDgame.DelayID scripted
resetNpcMeleeStrongAttackReqDelayIDgame.DelayID scripted
resetNpcMeleeFinalAttackReqDelayIDgame.DelayID scripted
resetNpcMeleeBlockAttackReqDelayIDgame.DelayID scripted
resetNpcBlockedReqDelayIDgame.DelayID scripted
resetNpcDeflectedReqDelayIDgame.DelayID scripted
resetNpcGuardbreakReqDelayIDgame.DelayID scripted

Functions