DamageHistoryEntry
No base class.
None.
| Property | Type | |
|---|---|---|
hitEvent | game.events.HitEvent? | scripted |
totalDamageReceived | float | scripted |
frameReceived | ulong | scripted |
timestamp | float | scripted |
healthAtTheTime | float | scripted |
source | WeakHandle<game.Object> | scripted |
target | WeakHandle<game.Object> | scripted |
None.