CrosshairGameController_Tech_Round class

CrosshairGameController_Tech_Round

Inheritance

Base: BaseTechCrosshairController

Derived

None.

Properties

PropertyType
rootWeakHandle<ink.Widget> scripted
leftPartink.ImageWidgetReference scripted
rightPartink.ImageWidgetReference scripted
offsetLeftRightfloat scripted
offsetLeftRightExtrafloat scripted
latchVerticalfloat scripted
topPartink.ImageWidgetReference scripted
bottomPartink.ImageWidgetReference scripted
horiPartink.WidgetReference scripted
vertPartink.WidgetReference scripted
chargeBarWeakHandle<ink.CanvasWidget> scripted
chargeBarFGWeakHandle<ink.RectangleWidget> scripted
chargeBarBGWeakHandle<ink.RectangleWidget> scripted
chargeBarMGWeakHandle<ink.RectangleWidget> scripted
centerPartWeakHandle<ink.Widget> scripted
crosshairWeakHandle<ink.Widget> scripted
bottom_hip_barWeakHandle<ink.Widget> scripted
realFluffText_1WeakHandle<ink.TextWidget> scripted
realFluffText_2WeakHandle<ink.TextWidget> scripted
bufferedSpreadVector2 scripted
weaponlocalBBWeakHandle<game.IBlackboard> scripted
bbchargered.CallbackObject? scripted
bbmagazineAmmoCapacityred.CallbackObject? scripted
bbmagazineAmmoCountred.CallbackObject? scripted
bbcurrentFireModered.CallbackObject? scripted
currentAmmoint scripted
currentMaxAmmoint scripted
maxSupportedAmmoint scripted
currentFireModegame.data.TriggerMode scripted
orgSideSizeVector2 scripted
sidesScalefloat scripted
chargeAnimationProxyink.anim.Proxy? scripted
bbNPCStatsInfored.CallbackObject? scripted
currentObstructedTargetBBIDred.CallbackObject? scripted
potentialVisibleTargetWeakHandle<game.Object> scripted
potentialObstructedTargetWeakHandle<game.Object> scripted
useVisibleTargetbool scripted
horizontalMinSpreadfloat scripted
verticalMinSpreadfloat scripted
gameplaySpreadMultiplierfloat scripted
stateADSbool scripted

Functions