CrosshairGameController_Tech_Round
Base: BaseTechCrosshairController
None.
| Property | Type | |
|---|---|---|
root | WeakHandle<ink.Widget> | scripted |
leftPart | ink.ImageWidgetReference | scripted |
rightPart | ink.ImageWidgetReference | scripted |
offsetLeftRight | float | scripted |
offsetLeftRightExtra | float | scripted |
latchVertical | float | scripted |
topPart | ink.ImageWidgetReference | scripted |
bottomPart | ink.ImageWidgetReference | scripted |
horiPart | ink.WidgetReference | scripted |
vertPart | ink.WidgetReference | scripted |
chargeBar | WeakHandle<ink.CanvasWidget> | scripted |
chargeBarFG | WeakHandle<ink.RectangleWidget> | scripted |
chargeBarBG | WeakHandle<ink.RectangleWidget> | scripted |
chargeBarMG | WeakHandle<ink.RectangleWidget> | scripted |
centerPart | WeakHandle<ink.Widget> | scripted |
crosshair | WeakHandle<ink.Widget> | scripted |
bottom_hip_bar | WeakHandle<ink.Widget> | scripted |
realFluffText_1 | WeakHandle<ink.TextWidget> | scripted |
realFluffText_2 | WeakHandle<ink.TextWidget> | scripted |
bufferedSpread | Vector2 | scripted |
weaponlocalBB | WeakHandle<game.IBlackboard> | scripted |
bbcharge | red.CallbackObject? | scripted |
bbmagazineAmmoCapacity | red.CallbackObject? | scripted |
bbmagazineAmmoCount | red.CallbackObject? | scripted |
bbcurrentFireMode | red.CallbackObject? | scripted |
currentAmmo | int | scripted |
currentMaxAmmo | int | scripted |
maxSupportedAmmo | int | scripted |
currentFireMode | game.data.TriggerMode | scripted |
orgSideSize | Vector2 | scripted |
sidesScale | float | scripted |
chargeAnimationProxy | ink.anim.Proxy? | scripted |
bbNPCStatsInfo | red.CallbackObject? | scripted |
currentObstructedTargetBBID | red.CallbackObject? | scripted |
potentialVisibleTarget | WeakHandle<game.Object> | scripted |
potentialObstructedTarget | WeakHandle<game.Object> | scripted |
useVisibleTarget | bool | scripted |
horizontalMinSpread | float | scripted |
verticalMinSpread | float | scripted |
gameplaySpreadMultiplier | float | scripted |
stateADS | bool | scripted |
bool OnInitialize() overrideRTTIbool OnUninitialize() overrideRTTIbool OnPreIntro() overrideRTTIbool OnPreOutro() overrideRTTIvoid OnTriggerModeChanged(string value) RTTIvoid OnAmmoCountChanged(uint value) RTTIvoid OnAmmoCapacityChanged(uint value) RTTIvoid OnChargeChanged(float charge) RTTIink.anim.Proxy? GetIntroAnimation(bool firstEquip) overrideRTTIink.anim.Proxy? GetOutroAnimation() overrideRTTIbool OnBulletSpreadChanged(Vector2 spread) overrideRTTIvoid ColapseCrosshair(bool full, float duration) RTTIvoid ExpandCrosshair(bool full, float duration) RTTIvoid ShowCenterPart(float duration) RTTIvoid HideCenterPart(float duration) RTTIvoid OnShow() RTTIvoid OnHide() RTTIvoid OnState_Safe() overrideRTTIvoid OnState_HipFire() overrideRTTIvoid OnState_Aim() overrideRTTIvoid OnState_Reload() overrideRTTIvoid OnState_Sprint() overrideRTTIvoid OnState_GrenadeCharging() overrideRTTIvoid OnState_Scanning() overrideRTTIbool OnCurrentAimTarget(ent.EntityID entId) overrideRTTIbool OnCurrentObstructedTarget(ent.EntityID entId) RTTIvoid OnTargetsChanged() RTTIvoid ApplyCrosshairGUIState(CName state, ent.Entity aimedAtEntity) overrideRTTIfloat GetDistanceToTarget() overrideRTTI