BaseTechCrosshairController
Base: game.ui.CrosshairBaseGameController
CrosshairGameController_Tech_Hex, CrosshairGameController_Tech_Round
| Property | Type | |
|---|---|---|
player | WeakHandle<game.Object> | scripted |
statsSystem | game.StatsSystem? | scripted |
fullChargeAvailable | bool | scripted |
overChargeAvailable | bool | scripted |
fullChargeListener | CrosshairWeaponStatsListener? | scripted |
overChargeListener | CrosshairWeaponStatsListener? | scripted |
bool OnInitialize() overrideRTTIbool OnUnitialize() RTTIvoid OnCrosshairWeaponStatChanged(game.StatsObjectID ownerID, game.data.StatType statType, float diff, float total) RTTIbool IsFullChargeAvailable() RTTIbool IsOverChargeAvailable() RTTIfloat GetCurrentChargeLimit() RTTIvoid OnWeaponChargingStatChanged() RTTI