CoverActionTransition class
CoverActionTransition
Inheritance
Base: LocomotionTransition
Derived
ActivateCoverDecisions, CoverActionEventsTransition, InactiveCoverDecisions
Properties
| Property | Type | |
|---|---|---|
gameInstance | ScriptGameInstance | scripted |
locomotionStateCallbackID | red.CallbackObject? | scripted |
lastSlidingTime | float | scripted |
isSliding | bool | scripted |
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool OnLocomotionChanged(int value)RTTIbool IsMeleeLeaningInputCorrect(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsPlayerInCorrectStateToPeek(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext)RTTIfloat GetManualLeanIdleTime(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext)RTTIbool IsManualLeanInputPressed(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName actionName)RTTIbool IsManualLeanLeftInputPressed(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsManualLeanRightInputPressed(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI