CoolExitingEvents
Base: ExitingEvents
None.
| Property | Type | |
|---|---|---|
exitMomentum | Vector4 | scripted |
coolExitMagnitude | vehicle.CoolExitImpulseLevel | scripted |
willEquipMeleeWeapon | bool | scripted |
cwArmsEquipRequested | bool | scripted |
cwArmsEquipCompleted | bool | scripted |
vehicleInTPP | bool | scripted |
vehicleInTPPCallback | red.CallbackObject? | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIbool OnVehicleInTPPChange(bool value) RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI