ConstantStatPoolPrereqListener
Base: BaseStatPoolPrereqListener
None.
| Property | Type | |
|---|---|---|
state | WeakHandle<ConstantStatPoolPrereqState> | scripted |
bool OnStatPoolValueReached(float oldValue, float newValue, float percToPoints) RTTIvoid OnStatPoolValueChanged(float oldValue, float newValue, float percToPoints) overrideRTTIvoid RegisterState(game.PrereqState state) overrideRTTI