ConstantStatPoolPrereqState
Base: StatPoolPrereqState
None.
| Property | Type | |
|---|---|---|
listenConstantly | bool | scripted |
void StatPoolConstantUpdate(float oldValue, float newValue, float percToPoints) RTTIvoid RegisterStatPoolListener(ScriptGameInstance game, game.data.StatPoolType statPoolType, float valueToCheck) overrideRTTI