CombatGadgetChargedThrowEvents
Base: CombatGadgetTransitions
None.
| Property | Type | |
|---|---|---|
grenadeThrown | bool | scripted |
localAimForward | Vector4 | scripted |
localAimPosition | Vector4 | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI