CheckUnregisteredWeapon
Base: AIItemHandlingCondition
None.
| Property | Type | |
|---|---|---|
primaryItemArrayRecordTweakDBID | TDBID[] | scripted |
secondaryItemArrayRecordTweakDBID | TDBID[] | scripted |
transactionSystem | game.TransactionSystem? | scripted |
puppet | WeakHandle<ScriptedPuppet> | scripted |
initialized | bool | scripted |
void Activate(AIbehaviorScriptExecutionContext context) overrideRTTIAIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context) overrideRTTI