CheckEquippedWeapon
Base: AIItemHandlingCondition
None.
| Property | Type | |
|---|---|---|
slotID | AIArgumentMapping? | scripted |
itemID | AIArgumentMapping? | scripted |
slotIDName | TDBID | scripted |
itemIDName | TDBID | scripted |
void Activate(AIbehaviorScriptExecutionContext context) overrideRTTIAIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context) overrideRTTI